Nothing Constructor uno
Creates a new Nothing
Allows you to artificially extend the timeline
All animations for a Trigger share a common timeline, which ends when the last animation has completed. In some rare cases, you may want to artificially extend the timeline. This can be done using Nothing. Logically, it is a blank animation with a set length, forcing the length of the timeline to be at least the duration of the Nothing.
Creates a new Nothing
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
How to mix this animator when there are multiple conflicting animators affecting the target.