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Fuse
Getting Started
Supported platforms
Installation and quickstart
macOS installation
Windows installation
Introduction to Fuse
Introduction to Fuse SDK
Introduction to Fuse X
Feature overview
Tutorial
Introduction
Step 1: Edit Hike view
Step 2: Multiple hikes
Step 3: Splitting up components
Step 4: Navigation and routing
Step 5: Mocking our Backend
Step 6: Tweaking the look/feel
Step 7: Splash screen
Step 8: Final thoughts
Development
UX Markup
Introduction
Componentization
Responsive Layout
Safe Layout
Declarative animation
Fuse for designers
Structuring app resources
Preview and export
Literals
Expressions
Names (ux:Name)
Classes (ux:Class)
Dependencies (ux:Dependency)
Properties (ux:Property)
Resources (ux:Key)
Globals (ux:Global)
Templates (ux:Template)
Binding (ux:Binding & ux:AutoBind)
Testing (ux:Test)
Built-in Components
Primitives
Introduction
Text
Rectangle
Circle
Curve
CurvePoint
Path
Image
Video
Sound
Controls
Introduction
Button
TextInput
TextView
Slider
Switch
CameraView
MapView
WebView
NativeViewHost
GraphicsView
Layouts
Introduction
Element
Panel
StackPanel
DockPanel
Grid
WrapPanel
ColumnLayout
CircleLayout
ScrollView
Navigation
Introduction
Page
PageControl
Router
Navigator
Transitions
Alive UX Kit
Introduction
Components
Themes
Charting
Introduction
Plot
DataSeries
PlotAxis
PlotData
PlotPoint
PlotBar
PlotCurvePoint
Triggers & Animation
Introduction
Transforms
Gestures
Animators
Timeline
Actions
Selection
StateGroups
MultiLayoutPanel
Busy
Effects
Introduction
DropShadow
Blur
Halftone
Resources
Introduction
Fonts
Image sources
Bundled files
Import from Sketch
Sketch symbols (Beta)
Import icon fonts
Scripting & Data Binding
Introduction
FuseJS
Model API
FuseJS (JavaScript) APIs
Polyfills
EventEmitter
FileSystem
Storage
Bundle
Lifecycle
InterApp
Share
HTTP
Working with REST APIs
Environment
Phone
Camera
CameraRoll
Vibration
GeoLocation
Push notifications
Local notifications
Sensors
Base64
Timer
ImageTools
Third-party modules
Observables API
Introduction
Full API reference
Patterns
Debugging
Data Binding
Introduction
Each
With
Match
Case
Platform Integration
Add Fuse to existing App
Native interop (Uno)
Native UX components
Native JS modules
Foreign code
Using 3rd party SDKs
Example Facebook login using foreign code
Build settings
Android Specifics
Gradle Support
Android permissions
Activity utils
Starting an Android Activity
IOS Specifics
iOS Capabilities
Technical corner
Introduction
Fuse plugin API
How preview works
UXL handbook
References
Project Reference (.unoproj file)
Full UX Class Reference
Uno Class Reference
FAQ
Community Packages
Wedge.Stroke Method (DrawContext, Element, float, Stroke, float2, float, float, float)
Location
Namespace
Fuse.Drawing.Primitives
Package
Fuse.Drawing.Primitives 2.9.1
Parameters
dc
DrawContext
node
Element
radius
float
stroke
Stroke
center
float2
startAngle
float
endAngle
float
smoothness
float